VPL portal uses cookies to deliver our services and to show you relevant ads, players info and pro clubs information. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Using VPL services, is subject to these policies and terms.
Ok. I got it.






1. Conditions of acceptance of a player in the league or cup VPL:

2. Requirements Clubs:

3. Time Match and qualifications type

4. Agreements Matches

5. Pre-Match

6. Management of the meeting and complaints

7. Disciplinary Player


8.1 Groups Stage -  Head To Head Criteria

8.2 Group Stage -  All Group Criteria

8.3 Final Stage(Knockout) - Away Goals

8.4 Final Stage (Knockout) - Tiebreakers Extra

9. Market and engagements:

10. Fair play and the general conduct and punishments

RULES 2020

The VPL is also seriousness, and the Federation doesn’t tolerate indifference, nobody is forced to do anything, but ... when you decide to be part of that community you must comply with the Mandatory Rules to avoid being get away! 

General Rules 

To participate in the VPL competition, all captains and players comply with the written rules below. Participating in the VPL competitions Club and Player have accepted the following rules. All complaints regarding the competition will be determined by reading the rules and these can not be ignored once the Club are validated to the VPL Federation. 

This Regulation must be read and applied to all the clubs and the player involved in our competitions. Examination and application of the various points are the responsibility of the Manager of the Club. 

1. Conditions of acceptance of a player in the league or cup VPL: 

  1. Each player may only have one club at a time; 

  2. Each player can have only one account on the VPL; 

  3. A member of the VPL Player, Manager is obliged to write his PSN / GAMERTAG / ORIGIN exact account as the username of the website,any identification not IDENTICAL to the tag of your player, will bring penalties to the team in terms of losing the game or points. 

2. Requirements Clubs:

The Club to play the international Cups must have the following requirements: 

  1.  9 Players on the field MINIMUM 


  3. 15 players in the roster minimum, max 25

3. Time Match and qualifications type

The match will be disputed before the expiry of it. You can check through the MY CALENDAR page

The hours of the meetings will vary depending on the club's origin. 

4. Agreements Matches 

  1. Agreements match will be taken on the Management VPL Manager; every manager will write in the "encounter chat page", to offer day and time for the match dispute.

  2. Tools agreements Extras: Any type of external agreement (whatsapp, facebook, skype) will be taken in consideration in case of communication problems between the team captains.

  3. No agreements: If neither of the two captains writes in the chord section of the Management, the game will be played on Wednesday default as rules say; In the case of a match not played, the staff will have the right to decide the fortunes assigning reprimand or penalty points to the Club. 

  4. Server Issues: If you experience network bugs or game server updates, the staff reserves the right to postpone one or more not played matches because of these drawbacks. 

  5. Agreements Methodologies The games must be disputed in the schedule of pre-arranged 

5. Pre-Match 

  1. If the game crash for both teams, the home team send invite to resume the game with the result of the game before crash counting and only play the minutes missing from previous game exactly with same players, can’t change or add no one.

  2. The home team has the responsibility to invite the opposing team; 

  3. Managers must ensure the time and the day of the match; 

  4. A delay of 10 minutes is tolerated,it is advisable to send an opponent communication for any delay (eg. Bugs room, player disconnection, server load issues, all to give RESPECT opponent); 

  5. In case of delay of 11 minutes more, you can send a check for meeting on the VPL Manager; then the staff will decide whether to accept the report or not, as far as possible;

  6. There will be no match connection test. You can still agree with the opposing captain for a quick connection test, maximum 2.5 minutes of game per clubs with a total of 5 minutes. 

  7. The game will start at minute 0 ', when it takes the kickoff. In the event of a crash of a player in the first 5 'minutes or relative lag, a team can go out regularly replaying the match. In case of withdrawal after 5 'minutes, the team that has dropped lose by forfeit.

  8. Each club has a maximum of 1 Connection attempts,the 2nd attempt the game shall proceed without abandon. 

6. Management of the meeting and complaints 

  1. Complaints, in order to be valid, must be reported no later than 3 hours after completion of the Final Report. 

  2. In case of problems related to any kind of fraud (eg player not registered, unsportsmanlike play on the goalkeeper, any bugs or glitches game) the game will be played entirely, the claim demand must be presented in the section referred to VPL Manager on the page of your meeting with the evidence card holder attached to it, otherwise it will not be considered (must present a video clip with DVR, Twitch, video Smartphone or screenshots and specify minutes and seconds to facilitate the check by the staff); if the staff holds the truthfulness of the claim, it will assign penalty points and / or any disqualification to the captains of the club reported. 

  3. All acts of anti-game events at the goalkeeper voluntarily are forbidden (ie the punishment), the Club is subject to sanctions, this can range from a warning to penalty points. 

  4. Every manager or co manager must complete the match report within 24 hours after the dispute of the match, indicating all the players who participated and assigning to all the game data (what is asked in the match report of stats system). In case of problem (like the video report upload) the Manager or Co Manager must have to contact the staff to solve the problem. 

  5. It's mandatory to show the PSN / GAMERTAG / ORIGIN of the players on the pitch at the end of the match or at half time in the video of stats.

  6. Managers who do not meet the report within the period specified above, will see the club been penalized (first time with yellow card for Manager and Co Manager, second time yellow card to all team players from there on lose the match by default or begin losing points. 

7. Disciplinary Player 

  1. The accumulation of yellow cards is under the control of the Manager of the Club. 

  2. The suspension from the match comes to achieving 3 Yellow Cards; If the sum of yellow cards (three yellow cards) and eject, the player will be suspended for the next match (round trip). 

  3. If the player gets the third warning of the season in the first league game, he can still play the second game (FIFA does not allow other options), but will be suspended for the day match/ next cup for only one match; You must notify Red Card within the VPL Manager reports

  4. If the player gets 1 Red card he gets one game suspended (next clube game he stays out).

  5. If you experience any type of misconduct, the player will be disqualified for 3 days (roundtrip)


8.1 Groups Stage -  Head To Head Criteria

Teams are ranked according to points (3 points for a win, 1 point for a draw, 0 points for a loss), and if tied on points, the following tiebreaking criteria are applied, in the order given, to determine the rankings:

  1. Points in head-to-head matches among tied teams;

  2. Goal difference in head-to-head matches among tied teams;

  3. Goals scored in head-to-head matches among tied teams;

  4. Away goals scored in head-to-head matches among tied teams;

If more than two teams are tied, and after applying all head-to-head criteria above, a subset of teams are still tied, all head-to-head criteria above are reapplied exclusively to this subset of teams;

8.2 Group Stage -  All Group Criteria
  1. Goal difference in all group matches;

  2. Goals scored in all group matches;

  3. Away goals scored in all group matches;

  4. Wins in all group matches;

  5. Away wins in all group matches;

  6. VPL Europe club Ranking.

8.3 Final Stage(Knockout) - Away Goals
  1. If the aggregate score is level, the away goals rule is applied.

8.4 Final Stage (Knockout) - Tiebreakers Extra

In case of a tie, the teams will proceed e proceed in this way: 

  1. You will play a third game (the tie-breaker), match without the rule of the Golden goal (complete game).

  2. In case of tie after the tie-breaker (90 minutes), the match will proceed with extra time and the penalties

9. Market and engagements: 

All options on the player contracts are visible through the VPL Manager. 

  1. Each player signs a contract for a set period of time with the club; 

  2. Each player can change any clubs he wants during the tournament (depending of how it works the transfer market in this original league)

  3. A club can recruit a player at any time in accordance with the contracts during the open or Repair Market; 

  4. A player can break free in 2 ways:In the open market by agreeing on the output with the captain or pay to finish his contract (premium member). 

10. Fair play and the general conduct and punishments

  1. To ensure smooth progress in competitions, we should invite the players and managers not to talk if they don’t agree, but we invite themselves to compliment or encourage each one if necessary;

  2. Any team that gives 2 defaults in the same international VPL competition its punished with 6 months Ban from all VPL competitions in the website

  3. Staff is required to RESPECT these Rules. 

Staff Virtual Pro League